(English is not my first language, sorry about any error/misspelling)
Not bad, a good base for a more polished game, but nothing than a base, so 2 stars. I think you may change some things :
- The jumps are very strange. Your character doesn't slow down if you release the direction key : air seems to have no friction at all... Almost all my deaths were because of that.
- Graphics are basic, some work is needed here... Black tiles are good for betas, but in the final version, I hope to see improved graphics ! And some animations too...
- 10 Mb for a 2 levels platformer with basic graphics !? There is a SERIOUS problem here... I am connected via a public WiFi, it took me AGES to load this !
- Reseting the music on death is never a good idea !
- No level end, the fact that I had to refresh a 10Mb game to play the level 2 was very disturbing...
- No sounds, only music ? A little sound when jumping would be appreciated =).
- Why does it have "Parkour" in the keywords ? A platformer is not necessarily a parkour game, especially when the player controls a rolling robot xD.
- The level design itself is bad... The two levels have no real challenge (except the terrible jump managing) or great design, just a bunch of holes that seems to be randomly placed.
- No pause, and I couldn't mute the music...
- No story ?
Actually, your game is just "a basic generic platformer" that just want to grow, and have some personnality. You must give it some identity, with its own graphics, sounds, music, and level design. When you create a game, keep in mind that you create a world in which you put the player. If you want the player to stay in it, it must have "that little something" that distinguish your game from the others. It can be astonishing graphics (like "William and Sly"), innovative gameplay ("Escape from Puppy Factory" is a good exemple, "Karoshi : Suicide Salarymen" is another), excessively good level design (the best exemple I've ever seen is "Cactus McCoy", but "Meat boy" is great too), great atmosphere ("400 years") or anything else that makes it different. It have to make feel something, and, for the moment, your game didn't make me feel anything. It is too much like "that bunch of platformers without originality". It is a good start, but it lacks of things to do. Collectibles and levels won't add anything if they don't bring anything new. Collecting coins to increase a score, who cares ? Collecting coins to buy things/upgrade, or collecting power-ups to have temporarly boost is a bit better, but level design have to be thought in that way...
You have a good base between your hands, now you have to use it wisely. Making a game is simple and fast. Making a good game require some coding skills. But making a GREAT game require a wonderful imagination. A game can be simple, but can be remembered by the players : Meat Boy (again) is typically the kind of game that achieved great things with a simple concept. A fast paced platformer with walljumps, any programmer can do one, but Meat Boy has this little thing that brings it to the top. The story is classical, the graphics are simple, but the game has a good atmophere, and is very challenging thanks to a magnificent level design.
So now, with a lot of efforts, you could make a great game. Or could just continue to add levels with no originality, and make someting that doesn't worth 2.5 stars. Here, you have a start, and I give you 2 stars for it. I'll be glad to play the next versions to add some other stars, if the game deserves it ;) !
(I hope I haven't been too harsh...)
~Dioxymore